Updates: Losing the Hypodermic Syringe and Adding a ‘Modern Woman’
Although the idea behind Clue hasn’t changed over the years, the board game has undergone countless updates.
Pratt’s original patent, which included 10 characters and additional weapons such as the shillelagh (an Irish walking stick) and hypodermic syringe, was streamlined for efficiency; in the released version of Clue, only six characters and six weapons remained. Of those weapons, the rope token has since been updated from an actual piece of string to a plastic facsimile. And the lead pipe token, made from a piece of actual (poisonous) lead in the original version of Clue, was updated to steel in 1965, then to pewter. A baseball bat and gun with silencer have since been added.
Characters have evolved through the decades to keep up with fashion, hairstyles and pop-culture trends. “The first (1949) version would look very old-fashioned now,” says Nicolas Ricketts, curator of table games at the Strong Museum of Play in Rochester, New York. Versions sold in the 1960s had animated-looking characters, mirroring the growing popularity of Saturday morning cartoons, and the 1980s versions adopted the slick style of the decade.
In 2008, suspects received updated 21st-century identities; among them, Colonel Mustard the military man became Jack Mustard the soccer star, and Professor Plum the archaeologist became Victor Plum, a smartypants billionaire video-game-designer. The mansion, meanwhile, got a spa and home theater.
One of the most significant changes to Clue in the last 70 years, says Ricketts, came with the introduction of a rare new character. In 2016, Hasbro’s Clue killed off the housekeeper Mrs. White, replacing her with the more accomplished Dr. Orchid, the adopted daughter of the mansion’s owner. Dr. Orchid has a fancier career—she’s a working scientist with a Ph.D.—but she comes with a sinister background, having been expelled from her Swiss boarding school after a (dun dun dun!) near-fatal daffodil-poisoning incident.